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Testimonials

"I have always wanted a career in the gaming industry; however, most ofthe job requirements set by companies included experience with Maya and familiarity with all facets of the game industry. After taking these 2 courses I have acquired valuable skills that are certain to help me in future endeavors".  RD
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Class Schedule

Digital 3D Animation Level 1, rescheduled to Monday July 14th, 2008.

Prerequisites: basic computer skills

*min 1 Gig flash drive required

* Parental consent required for students 19 and younger * Min age 15



Class size:

Min: 5 | Max: 19

What's new
Video Game Design starts on Tuesday June 3rd, 2008. Class ends on Tuesday July 22nd, 2008



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 Program Overview     Program Details     Student Work     Instructors

Program Description

Design Fundamentals I & II
Using concept boards and illustrations, students study structure, silhouettes, line, colour and balance while learning to design functional apparel for specific markets. Research into fashion trends will be covered and students produce retail kits and mini lines.

Drawing & Illustration I, II & III
In this course students will gain an understanding of the basic anatomy of the human body. How structure, balance, and movement of the female form is incorporated into fashion images. Emphasis is placed on visual awareness of perspective and proportion. Using colour and mixed media students will learn to illustrate garments for the apparel industry and render a total fashion image. Men's and children's proportions are explored. Later students incorporate their drawings into a portfolio collection for presentation.

Patternmaking I, II & III
Students will learn how to draft a flat pattern using standard and personal measurements. They will draft a basic skirt, pant, sleeve and bodice pattern and learn to manipulate them to create a variety of styles and custom garments. The importance of proper "fit" is reinforced with the ability to change and adjust the flat pattern. Students learn "pattern grading" and how to alter a pattern for different sizes. Five complete outfits selected from the line designed by the student in their final collection will be drafted to reflect the ability to convert design sketches into flat patterns.

Garment Construction I, II & III
Through a combination of lecture and lab sessions, students will learn various construction and finishing methods used in the production of well-made garments. They will make a sample book which will contain a variety of seam types, pockets, waistbands and collars used in garment assembly. They work with a variety of fabrics and learn how to safely and efficiently operate industrial equipment. They will gain proficiency with construction techniques used in the production of well-made garments and will work with instructors to use the proper construction methods for their designs. Using production techniques and sequencing methods, students plan for efficient work-flow and material handlings.

History of Fashion
Today's fashion designs are influenced by history; this introductory course provides a historical framework to understand the present fashion industry. The development of fashion from ancient to modern times is examined, with emphasis placed on 20th century fashions and the current Canadian fashion industry.

Draping The ability to The study of three-dimensional draping techniques teaches students visual awareness of how fabrics will behave when hung on the human form. While handling fabric, students acquire a feel for fabric drape ability and stretch ability in relation to the design and fit on the dress form. Draping may be used to develop various styles to reflect fashion silhouettes and enhance garment style.

Textiles
Understanding textile composition and production provides the knowledge needed t o make informed decisions regarding fabric suitability and care. The course provides a broad overview of textiles; topics include the examination of natural and synthetic fiber, how fibers are made into yarns, and yarns made into cloth. The weaving process, dying and printing and fabric finishes will be covered. Fiber content, performance, care, and labeling laws are covered.

Digital Imaging for Fashion I & II
This course is a useful tool for assisting students to visualize and digitally create their conceptual design ideas. Students will be introduced to the computer, scanners and the Macintosh operating system followed by learning the latest in design software. Using Adobe Illustrator, students will draw shapes, images, create patterns and illustrations. Fashion students will also learn to use Adobe Photoshop to manipulate and colour their designs. Graduates can greatly enhance their portfolios and their marketable skills with this added touch of professional presentation and digital creation.

Alternations & Tailoring
Alterations and Tailoring can be the "bread & butter" for many designers as well as an entry level skill in the garment industry. In this course, students will learn a variety of alterations, pinning and the techniques of tailoring.

Career Development
This course will allow students to explore areas of employment that interest them. They will be shown how to write a business plan and will exam the benefits of various career choices.

Business of Fashion
Students will learn about the business behind the fashion industry; fashion show production, merchandising, buying, copyright and the basic rules and regulations of the fashion industry. At year-end, students participate in the set-up of the graduating fashion show, which gives them a chance to showcase their own design collection to the public.



 

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